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Counter-Strike:Source Maps
Counter-Strike: Source Maps

Description

DE-Braido was the first successful CS:S map that I have created and hosted on my CS:S dedicated server. It is a pretty simple orange map that has changed quite a bit from the original version. Orange map meaning that only the dev orange and gray taxtures are used. I spend time on my maps to get bots to work properly so playing against bots is pretty fun and can also be challenging.

Technology

Source SDK

Technology

Source SDK

Description

This map was the second map that I have created. It has changed dramstically from the first few versions. The orignal idea came from a map from a Tactical Operations custom map called Fast N Furious. I have add and changed this map for a few years now, I can never seem to stop adding onto this map. This map is probably my most detailed map. I have added alot of props and triggers.

Technology

Source SDK

Description

The name comes from the house being made entirely out of wood. With certain guns you are able to shoot through a few walls. This map can be pretty fun if you have an idea where the enemy is you can unload on the walls, floors or ceilings trying to hit them, but watch out for the hostages.

Technology

Source SDK

Description

This map is a pretty small with not much to it, it is also really dark inside the buildings. It is an outside map besides the two starting bases for the CT and T. Only reason people don't like this map is because of the darkness inside the buildings, which I find amusing because it's supppose to really dark to make it interesting.

Technology

Source SDK

Description

I really didn't have anything in mind when I started making this map. I just kept creating things until Complex was created. Once the main layout was done I started modifying some of the rooms so they can have a theme, office, storage, and so on. As most of my maps have secrets, this one does too, but does not give anything, just a little shortcut. And of course the bots work.

Technology

Source SDK

Web

Description

This map was created specifically for humans versus bots. Humans being terrorists and bots being counter-terrorists. There are plenty of camping/hiding places for the humans where-as the bots don't have much cover.

Technology

Source SDK

Status

In Progress

Description

A very simple map that I made in a few hours. CT and T spawn facing each other with glass between them. As soon as the glass is shot the floors open up and bot teams fall down to a room with a bunch of destructible boxes between the two teams with two bombsites.

Technology

Source SDK

Status

Completed
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